GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games

Author:   Ben Tyers
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484287125


Pages:   406
Publication Date:   13 November 2022
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $145.17 Quantity:  
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GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games


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Full Product Details

Author:   Ben Tyers
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.817kg
ISBN:  

9781484287125


ISBN 10:   1484287126
Pages:   406
Publication Date:   13 November 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1:  Instance LayersSub - Topics● What are layers● Layer types● Layer orders● Projects Chapter 2:  VariablesSub –Topics● Built in variables● Drawing variables● Variable types● Projects Chapter 3:  ConditionalsSub - Topics● What are conditoinals● Examples● Projects Chapter 4: Drawing ShapesSub - Topics: ● Drawing shapes● Projects Chapter 5: Drawing ContinuedSub - Topics: ● Drawing variables● Using fonts● Formatting text● Drawing sprites● Formatting sprites● Projects Chapter 6: Keyboard Input & Basic ControlsSub - Topics: ● Keyboard input● Mouse input● Moving a player instance● Projects Chapter 7: Objects & EventsSub - Topics: ● Alarm event● Create event● Draw event● Step event● Input events● Collision event● Draw GUI event● Projects  Chapter 8: SpritesSub - Topics: ● Importing sprites● Strip images● Formatting sprites● Projects Chapter 9: Health & LivesSub - Topics: ● Health● Lives● Score● Projects Chapter 10: MouseSub - Topics: ● Mouse Buttons● Interaction with mouse● Projects Chapter 11: AlarmsSub - Topics: ● Usage● Setting alarms● Example usage● Projects Chapter 12: CollisionsSub - Topics: ● Usage● Events● Collisions using code● Examples● Projects Chapter 13: RoomsSub - Topics: ● Setting a background● Views● Projects Chapter 14: BackgroundsSub - Topics: ● Moving backgrounds● Projects Chapter 15: SoundsSub - Topics: ● Importing audio● Playing sounds● Playing music● Audio control● Projects Chapter 16: Splash Screens & MenusSub - Topics: ● Why use a splash screen● Unlockable levels● Projects Chapter 17: RandomizationSub - Topics: ● Using random values● Random variables examples● Projects Chapter 18: AISub - Topics: ● Moving towards the player● Bullets● Projects Chapter 19: INI filesSub - Topics: ● What are INI files● Writing data● Reading data● Projects Chapter 20: EffectsSub - Topics: ● Built in effects● Effect layers● Projects Chapter 21: LoopsSub - Topics: ● Types of loops● Effect layers● Projects● Examples● Projects Chapter 22: ArraysSub - Topics: ● Example usage● Two dimensional arrays● Drawing array data● Using for weapon control● Projects Chapter 23: DS ListsSub - Topics: ● Example usage● Adding data● Organizing data● Projects Chapter 24: PathsSub - Topics: ● Creating a path● Manipulating a path● Projects Chapter 25: FunctionsSub - Topics: ● Setting up● Examples● Projects

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Author Information

Ben Tyers is an expert GameMaker user, developer, coder, and trainer.  He has authored a number of books on GameMaker for game application developers.

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