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OverviewFull Product DetailsAuthor: Ben TyersPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.817kg ISBN: 9781484287125ISBN 10: 1484287126 Pages: 406 Publication Date: 13 November 2022 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Instance LayersSub - Topics● What are layers● Layer types● Layer orders● Projects Chapter 2: VariablesSub –Topics● Built in variables● Drawing variables● Variable types● Projects Chapter 3: ConditionalsSub - Topics● What are conditoinals● Examples● Projects Chapter 4: Drawing ShapesSub - Topics: ● Drawing shapes● Projects Chapter 5: Drawing ContinuedSub - Topics: ● Drawing variables● Using fonts● Formatting text● Drawing sprites● Formatting sprites● Projects Chapter 6: Keyboard Input & Basic ControlsSub - Topics: ● Keyboard input● Mouse input● Moving a player instance● Projects Chapter 7: Objects & EventsSub - Topics: ● Alarm event● Create event● Draw event● Step event● Input events● Collision event● Draw GUI event● Projects Chapter 8: SpritesSub - Topics: ● Importing sprites● Strip images● Formatting sprites● Projects Chapter 9: Health & LivesSub - Topics: ● Health● Lives● Score● Projects Chapter 10: MouseSub - Topics: ● Mouse Buttons● Interaction with mouse● Projects Chapter 11: AlarmsSub - Topics: ● Usage● Setting alarms● Example usage● Projects Chapter 12: CollisionsSub - Topics: ● Usage● Events● Collisions using code● Examples● Projects Chapter 13: RoomsSub - Topics: ● Setting a background● Views● Projects Chapter 14: BackgroundsSub - Topics: ● Moving backgrounds● Projects Chapter 15: SoundsSub - Topics: ● Importing audio● Playing sounds● Playing music● Audio control● Projects Chapter 16: Splash Screens & MenusSub - Topics: ● Why use a splash screen● Unlockable levels● Projects Chapter 17: RandomizationSub - Topics: ● Using random values● Random variables examples● Projects Chapter 18: AISub - Topics: ● Moving towards the player● Bullets● Projects Chapter 19: INI filesSub - Topics: ● What are INI files● Writing data● Reading data● Projects Chapter 20: EffectsSub - Topics: ● Built in effects● Effect layers● Projects Chapter 21: LoopsSub - Topics: ● Types of loops● Effect layers● Projects● Examples● Projects Chapter 22: ArraysSub - Topics: ● Example usage● Two dimensional arrays● Drawing array data● Using for weapon control● Projects Chapter 23: DS ListsSub - Topics: ● Example usage● Adding data● Organizing data● Projects Chapter 24: PathsSub - Topics: ● Creating a path● Manipulating a path● Projects Chapter 25: FunctionsSub - Topics: ● Setting up● Examples● ProjectsReviewsAuthor InformationBen Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers. Tab Content 6Author Website:Countries AvailableAll regions |