Game Theory: Mathematical Models of Conflict

Author:   A. J. Jones
Publisher:   Elsevier Science & Technology
Edition:   New edition
ISBN:  

9781898563143


Pages:   300
Publication Date:   01 December 2000
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Game Theory: Mathematical Models of Conflict


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Overview

Intended for senior undergraduate and graduate students and teachers and professionals of mathematics, operational research, economics, sociology; and psychology, defence, and strategic studies, this account of game theory can also be understood by non-mathematicians. It shows basic ideas of extensive form, pure and mixed strategies, the minimax theorem, non-cooperative and co-operative games, and a ""first class"" account of linear programming, theory and practice.

Full Product Details

Author:   A. J. Jones
Publisher:   Elsevier Science & Technology
Imprint:   Horwood Publishing Ltd
Edition:   New edition
Dimensions:   Width: 15.60cm , Height: 1.70cm , Length: 23.40cm
Weight:   0.460kg
ISBN:  

9781898563143


ISBN 10:   1898563144
Pages:   300
Publication Date:   01 December 2000
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

The name of the game; Non-co-operative games; Linear programming and matrix games; Co-operative games; Bargaining models; Appendix I: Fixed point theorems; Appendix II: Some poker terminology; Solutions to problems; Index.

Reviews

Begins with saddle points and maximax theorem results. Readers should be able to solve simple two-person zero-sum games. It analyses non-cooperative games (Nash equilibrium), linear programming and matrix games, and co-operative games (Edgeworth trading model). Detailed solutions are provided to all problems., Choice


Begins with saddle points and maximax theorem results. Readers should be able to solve simple two-person zero-sum games. It analyses non-cooperative games (Nash equilibrium), linear programming and matrix games, and co-operative games (Edgeworth trading model). Detailed solutions are provided to all problems. - Choice


""Begins with saddle points and maximax theorem results. Readers should be able to solve simple two-person zero-sum games. It analyses non-cooperative games (Nash equilibrium), linear programming and matrix games, and co-operative games (Edgeworth trading model). Detailed solutions are provided to all problems."" --Choice


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