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OverviewFull Product DetailsAuthor: Charles P. Schultz , Robert Denton BryantPublisher: Mercury Learning & Information Imprint: Mercury Learning & Information Edition: 3rd Revised edition Dimensions: Width: 17.80cm , Height: 2.50cm , Length: 22.90cm Weight: 0.685kg ISBN: 9781942270768ISBN 10: 1942270763 Pages: 500 Publication Date: 20 October 2016 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Two Rules of Game Testing; 2. Being a Game Tester;. 3. Why Testing is Important; 4. Software Quality; 5. The Test Process; 6. Testing by the Numbers; 7. Combinatorial Testing; 8. Test Flow Diagrams; 9. Cleanroom Testing; 10. Test Trees; 11. Play Testing & Ad Hoc Testing; 12. Defect Triggers; 13. Capture/Playback Testing. Appendices.ReviewsAuthor InformationSchultz Charles P. : Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents. Bryant Robert Denton : Robert Denton Bryant rose through the ranks as a game tester to produce dozens of video games over a 20-year career. He is director of the Interactive Games Studies program at St. Edward's University in Austin, Texas. Tab Content 6Author Website:Countries AvailableAll regions |