Game Scripting with Lua: A Practical Guide for Rapid Prototyping, AI, and Gameplay Automation for Game Developers

Author:   Dwayne Daniel
Publisher:   Independently Published
ISBN:  

9798271656392


Pages:   156
Publication Date:   26 October 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game Scripting with Lua: A Practical Guide for Rapid Prototyping, AI, and Gameplay Automation for Game Developers


Overview

Lua is the gold standard for embedded scripting in the game industry, prized for its minimal footprint (incremental garbage collector, and exceptional C/C++ integration. Its unique Tables and Metatables allow developers to build complex data models, object systems, and custom APIs without sacrificing performance. Do you need to prototype gameplay faster than you can compile C++? Game Scripting with Lua provides the production-grade patterns, tools, and workflows needed to master the language that powers AAA titles and indie hits. Learn to transform slow, rigid code into a flexible, live-reloadable scripting layer for AI, quest systems, and gameplay automation. This guide ensures you maintain frame-rate stability while empowering designers and programmers to iterate collaboratively. What's Inside Gain a durable foundation for your engine and content pipelines with practical chapters on: Lua Fundamentals for Game Developers: Mastering Tables and Metatables, and using Coroutines to manage complex sequential logic and cutscene flow. Lua and the Game Engine Bridge: The mechanics of the Lua-C API, batching calls to native C++/C#/Rust, and profiling in mixed environments. AI Scripting with Lua: Implementing Behavior Trees, FSMs, Event-Driven AI, and managing multiple AI agents efficiently with coroutines. Gameplay Automation and System Design: Scripting complex Mission and Quest Systems, and automating timed events and procedural content. Optimizing Lua Scripts for Performance: Techniques for minimizing Garbage Collection overhead, applying table pooling, and identifying hybrid performance models. Deploying Lua-Based Games for Production: Packaging, encrypting, and securing scripts, plus enabling post-release live scripting. This book is the definitive resource for Programmers building custom engines (C/C++/Rust/C#), Technical Designers writing mission and entity behavior, and Indie Teams using frameworks like Love2D, Defold, or Solar2D. If you need a lightweight, high-performance scripting language to accelerate your development and content pipeline, this book is for you. Stop losing time to recompilation. Buy Game Scripting with Lua now and put the industry's most flexible scripting language to work for your next project!

Full Product Details

Author:   Dwayne Daniel
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 0.80cm , Length: 25.40cm
Weight:   0.281kg
ISBN:  

9798271656392


Pages:   156
Publication Date:   26 October 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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