Game Programming with Unity and C#: A Complete Beginner’s Guide

Author:   Casey Hardman
Publisher:   APress
Edition:   Second Edition
ISBN:  

9781484297193


Pages:   434
Publication Date:   30 December 2023
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Game Programming with Unity and C#: A Complete Beginner’s Guide


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Full Product Details

Author:   Casey Hardman
Publisher:   APress
Imprint:   APress
Edition:   Second Edition
Weight:   0.861kg
ISBN:  

9781484297193


ISBN 10:   1484297199
Pages:   434
Publication Date:   30 December 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Part 1: Unity Fundamentals.- Chapter 1: Installation and Setup.- Chapter 2: Unity Basics.- Chapter 3: Manipulating the Scene.- Chapter 4: Parents and their Children.- Chapter 5: Prefabs.- Part 2: Programming Fundamentals.- Chapter 6: Programming Primer.- Chapter 7: Code Blocks and Methods.- Chapter 8: Conditions.- Chapter 9: Working with Objects.- Chapter 10: Working with Scripts.- Chapter 11: Inheritance.- Chapter 12: Debugging.-  Part 3: Obstacle Course.- Chapter 13: Obstacle Course Design and Outline.- Chapter 14: Player Movement.- Chapter 15: Death and Respawning.- Chapter 16: Basic Hazards.- Chapter 17: Walls and Goals.- Chapter 18: Patrolling Hazards.- Chapter 19: Wandering Hazards.- Chapter 20: Dashing.- Chapter 21: Designing Levels.- Chapter 22: Menus and UI.- Chapter 23: In-Game Pause Menu.- Chapter 24: Spike Traps.- Chapter 25: Obstacle Course Conclusion.-  Part 4: Tower Defense.- Chapter 26: Tower Defense Design and Outline.- Chapter 27: Camera Movement.- Chapter 28: Enemies and Projectiles.- Chapter 29: Towers and Targeting.- Chapter 30: Build Mode UI.- Chapter 31: Building and Selling.- Chapter 32: Play Mode Logic.- Chapter 33: Enemy Logic.- Chapter 34: More Tower Types.- Chapter 35: Tower Defense Conclusion.-  Part 5: Physics Playground.-  Chapter 36: Physics Playground Design and Outline.- Chapter 37: Mouse-Aimed Camera.- Chapter 38: Advanced 3D Movement.- Chapter 39: Wall Jumping.- Chapter 40: Pulling and Pushing.- Chapter 41: Moving Platforms.- Chapter 42: Joints and Swings.- Chapter 43: Force Fields and Jump Pads.- Chapter 44: Conclusion.

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Author Information

Casey Hardman has been a programmer and hobbyist game developer for over 8 years. He found inspiration in the capacity for immersion and interactivity provided by games, and has nurtured a passion for video games since he was a child. In his early teens, this interest led him on a journey into the world of programming and game design. He works with the Unity game engine, the Godot game engine, and Web development technologies.

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