Game Programming with Unity: 2D, 3D, VR, and Cross-Platform Game Development with C# and the Unity Engine

Author:   Wright Palmer
Publisher:   Independently Published
ISBN:  

9798265605207


Pages:   318
Publication Date:   15 September 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Game Programming with Unity: 2D, 3D, VR, and Cross-Platform Game Development with C# and the Unity Engine


Overview

Game Programming with Unity: 2D, 3D, VR, and Cross-Platform Game Development with C# and the Unity Engine Game Programming with Unity: 2D, 3D, VR, and Cross-Platform Game Development with C# and the Unity Engine is the complete guide for anyone who wants to turn their ideas into fully functional games. Whether you're just starting out or looking to sharpen your Unity and C# skills, this book walks you through every stage of building professional-quality projects. Unity has become the go-to platform for game creation because of its flexibility and wide support for different devices. In this book, you'll learn how to create engaging 2D games, develop rich and immersive 3D environments, and design VR experiences that feel natural and responsive. You'll also gain the practical knowledge needed to prepare and publish your games across multiple platforms - from mobile and PC to major online stores like Google Play, App Store, and Steam. At the core of your learning is C# programming, taught in a practical, beginner-friendly way and then expanded to cover advanced features. You'll work with variables, classes, events, coroutines, and ScriptableObjects, applying them directly inside Unity projects. Beyond coding, you'll explore essential Unity systems such as physics, UI, lighting, animations, input handling, and optimization. Throughout the book, you'll build hands-on projects that reinforce each concept: A polished 2D platformer with responsive controls and animations A 3D adventure prototype with exploration and interaction An immersive VR demo using Unity's XR framework A cross-platform build prepared for real-world publishing By the end, you'll not only understand how Unity works - you'll be able to design, code, test, and publish your own games with confidence. If your goal is to learn game development from the ground up and build games that run everywhere, this book is your roadmap. Get your copy today and start programming games with Unity - your first playable project is closer than you think.

Full Product Details

Author:   Wright Palmer
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.00cm , Height: 1.70cm , Length: 24.40cm
Weight:   0.508kg
ISBN:  

9798265605207


Pages:   318
Publication Date:   15 September 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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