|
|
|||
|
||||
OverviewWelcome to the eighth volume of the must-have reference series for game developers, 'Game Programming Gems,' the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. 'Game Programming Gems 8' provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying! Full Product DetailsAuthor: Adam LakePublisher: Cengage Learning, Inc Imprint: Charles River Media Edition: New edition Dimensions: Width: 19.50cm , Height: 4.60cm , Length: 24.30cm Weight: 1.520kg ISBN: 9781584507024ISBN 10: 1584507020 Pages: 640 Publication Date: 01 March 2010 Audience: College/higher education , Tertiary & Higher Education Format: Mixed media product Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsI. General Programming. II. Math and Physics. III. AI. IV. Audio. V. Graphics. VI. Networking and Multiplayer. VII. Scripting and Data-Driven Systems. Author InformationAdam Lake is a Sr. Graphics Architect in the Advanced Visual Computing Group leading development of tools and technology for high performance graphics hardware at Intel. Adam has held a number of positions during his 12+ years at Intel including research in non-photorealistic rendering, delivering the Macromedia Director (TM) 8.5 Shockwave (TM) Studio and player, lead of the modern game technologies project, and optimizations of several game engines on IA. He has designed a stream programming architecture which included the implementation of simulators, assemblers, compilers, and programming models. He has several publications and regularly reviews for ACM SIGGRAPH, IEEE, and book chapters on computer graphics. He has a BS from the University of Evansville and an MS from UNC Chapel Hill. Tab Content 6Author Website:Countries AvailableAll regions |
||||