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OverviewWith every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today's platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work. Full Product DetailsAuthor: Kim PallisterPublisher: Cengage Learning, Inc Imprint: Charles River Media Edition: New edition Dimensions: Width: 19.30cm , Height: 4.50cm , Length: 23.60cm Weight: 1.589kg ISBN: 9781584503521ISBN 10: 1584503521 Pages: 791 Publication Date: 28 February 2005 Audience: General/trade , Professional and scholarly , College/higher education , General , Professional & Vocational Format: Mixed media product Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsSECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 ARTIFICIAL INTELLIGENCE SECTION 4 PHYSICS SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO About the CD-ROM Author InformationKim Pallister is a Technical Marketing Manager and Processor Evangelist with Intel's Software and Solutions Group. He is currently focused on realtime 3D graphics technologies and game development. He has contributed many articles to the series and was the Programming section editor in Volume 3. Tab Content 6Author Website:Countries AvailableAll regions |