Game Programming Gems 5

Author:   Kim Pallister
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781584503521


Pages:   791
Publication Date:   28 February 2005
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $184.67 Quantity:  
Add to Cart

Share |

Game Programming Gems 5


Add your own review!

Overview

With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today's platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work.

Full Product Details

Author:   Kim Pallister
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Edition:   New edition
Dimensions:   Width: 19.30cm , Height: 4.50cm , Length: 23.60cm
Weight:   1.589kg
ISBN:  

9781584503521


ISBN 10:   1584503521
Pages:   791
Publication Date:   28 February 2005
Audience:   General/trade ,  Professional and scholarly ,  College/higher education ,  General ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 ARTIFICIAL INTELLIGENCE SECTION 4 PHYSICS SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO About the CD-ROM


Author Information

Kim Pallister is a Technical Marketing Manager and Processor Evangelist with Intel's Software and Solutions Group. He is currently focused on realtime 3D graphics technologies and game development. He has contributed many articles to the series and was the Programming section editor in Volume 3.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List