Game Programming for Teens

Author:   Maneesh Sethi
Publisher:   Cengage Learning, Inc
Edition:   International Edition
ISBN:  

9781598635188


Pages:   349
Publication Date:   14 August 2008
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $79.17 Quantity:  
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Game Programming for Teens


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Overview

Do you enjoy playing video games and want to learn how to create your own? 'Game Programming for Teens, Third Edition' shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with 'Game Programming for Teens, Third Edition!'

Full Product Details

Author:   Maneesh Sethi
Publisher:   Cengage Learning, Inc
Imprint:   Course Technology Inc
Edition:   International Edition
Dimensions:   Width: 18.80cm , Height: 2.30cm , Length: 23.20cm
Weight:   0.755kg
ISBN:  

9781598635188


ISBN 10:   1598635182
Pages:   349
Publication Date:   14 August 2008
Audience:   Young adult ,  Teenage / Young adult
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

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Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index


Author Information

Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.

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