Game Programming for Artists

Author:   Jarryd Huntley ,  Hanna Brady
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138106130


Pages:   156
Publication Date:   28 September 2017
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Programming for Artists


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Overview

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

Full Product Details

Author:   Jarryd Huntley ,  Hanna Brady
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.453kg
ISBN:  

9781138106130


ISBN 10:   1138106135
Pages:   156
Publication Date:   28 September 2017
Audience:   Professional and scholarly ,  Professional and scholarly ,  Professional & Vocational ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Foreword Introduction Chapter 1 ◾ Introduction to Programming Chapter 2 ◾ Introduction to Game Engines Chapter 3 ◾ The Recipes Chapter 4 ◾ Introduction to Object-Oriented Chapter 5 ◾ Introduction to C# Chapter 6 ◾ Static, Singletons, and Game Managers Chapter 7 ◾ Endless Runner Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs) Chapter 9 ◾ Physics-Based Character Controller APPENDIX ACKNOWLEDGMENTS A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY INDEX

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Author Information

Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar. Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.

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