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OverviewGame Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that! Full Product DetailsAuthor: Jarryd Huntley , Hanna BradyPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.453kg ISBN: 9781138106130ISBN 10: 1138106135 Pages: 156 Publication Date: 28 September 2017 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsForeword Introduction Chapter 1 ◾ Introduction to Programming Chapter 2 ◾ Introduction to Game Engines Chapter 3 ◾ The Recipes Chapter 4 ◾ Introduction to Object-Oriented Chapter 5 ◾ Introduction to C# Chapter 6 ◾ Static, Singletons, and Game Managers Chapter 7 ◾ Endless Runner Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs) Chapter 9 ◾ Physics-Based Character Controller APPENDIX ACKNOWLEDGMENTS A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY INDEXReviewsAuthor InformationJarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar. Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family. Tab Content 6Author Website:Countries AvailableAll regions |