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OverviewThis collection of papers is an outgrowth of the ""Game Practice I"" conference. The overall content of this book is firmly rooted in existing game theory. Much experimental and observational evidence demonstrates that there is a large gap between theory and ""practice"". There is no doubt that theory is nonetheless needed, and that it has to be developed. At the same time there is a risk of sterile developments if theory is not fed by challenges coming from confronting the real world. In this respect, the editors' feelings are that there is a need for a better balance between theory and applications. The kind of considerations sketched above gave birth to the idea of organizing a series of meetings to stimulate research in game theory which seeks a more direct connection with real world problems. Most of the contributions can be roughly classified into four groups: political applications; problems of cost/reward sharing; economic applications; and experiments. The collection is relevant to academics working in game theory and related topics such as management, decision theory and industrial organization. Full Product DetailsAuthor: Fioravante Patrone , Ignacio García-Jurado , Stef TijsPublisher: Kluwer Academic Publishers Imprint: Kluwer Academic Publishers Edition: 2000 ed. Volume: 23 Dimensions: Width: 15.50cm , Height: 1.70cm , Length: 23.50cm Weight: 1.290kg ISBN: 9780792386612ISBN 10: 0792386612 Pages: 276 Publication Date: 30 November 1999 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsSome Tips Concerning Application of Game Theory to Real Problems.- Game Theory as a Tool for Market Design.- On the Exploitation of Casino Games: How to Distinguish between Games of Chance and Games of Skill?.- Agreement through Threats: The Northern Ireland Case.- The Dutch DCS-1800 Auction.- Bird’s Tree Allocations Revisited.- How to Share Railways Infrastructure Costs?.- Why Punish? Norms and Revenge in an Experimental Game.- A Game-Theoretical Perspective for the Detection of Tacit Collusion.- Structural Estimation of Auction Models.- A Multiplicative Variant of the Shapley Value for Factorizing the Risk of Disease.- Experiments on Auctions with Random Prizes and EU/Non-EU Bidders.- Dynamic Games and Oligopoly Models of Technological Innovation.- The Structure of Fair-Division Problems and the Design of Fair-Negotiation Procedures.- Effectivity Functions and Parliamentary Governance Structures.- Sequential Production Situations and Potentials.- Approximate Envy-Free Procedures.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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