Game Play: Paratextuality in Contemporary Board Games

Author:   Dr. Paul Booth (DePaul University, USA)
Publisher:   Bloomsbury Publishing Plc
ISBN:  

9781628927436


Pages:   264
Publication Date:   18 June 2015
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Game Play: Paratextuality in Contemporary Board Games


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Overview

The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today’s board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.

Full Product Details

Author:   Dr. Paul Booth (DePaul University, USA)
Publisher:   Bloomsbury Publishing Plc
Imprint:   Bloomsbury Academic USA
Dimensions:   Width: 15.20cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.405kg
ISBN:  

9781628927436


ISBN 10:   1628927437
Pages:   264
Publication Date:   18 June 2015
Audience:   College/higher education ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction Part I: Understanding Games Chapter 1 - Ludifying Lovecraft in Arkham Horror Chapter 2 - Lord of the Rings as Convergent Gameplay Chapter 3 - Transmedia Pathos and Plot in The Walking Dead Part II: Understanding Media Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games Chapter 5 - Mutability and Materiality in Star Trek Chapter 6 - The Hunger Games and Fan Paratextual Participation Chapter 7 - Narratives and Databases in Game of Thrones Conclusion - Ludic Interaction in Doctor Who Bibliography Glossary of Terms Index

Reviews

Having chosen a Cylon Leader character, Booth commandeers a fine act of infiltration, working licensed board games' way into the Galactica of media studies, showing exactly how and why it matters - both by itself and as an outgrowth of other media properties - as successfully as an unchecked centurion edging down the boarding party track on its way to certain victory. Highly recommended. Jonathan Gray, Professor of Media and Cultural Studies, University of Wisconsin-Madison, USA, and author of Show Sold Separately: Promos, Spoilers, and Other Media Paratexts Licensed board games based on popular media franchises have long been considered bereft of creative output, if they were considered at all. Paul Booth challenges that assumption by delving deeply and respectfully into that world, arguing for more nuanced considerations of board games as paratextual adaptations of their respective universes. Bringing together studies of fandom, media universes and games, Game Play offers a sustained and rewarding examination of contemporary licensed board games. Mia Consalvo, Professor and Canada Research Chair in Game Studies and Design, Concordia University, Canada


Having chosen a Cylon Leader character, Booth commandeers a fine act of infiltration, working licensed board games' way into the Galactica of media studies, showing exactly how and why it matters - both by itself and as an outgrowth of other media properties - as successfully as an unchecked centurion edging down the boarding party track on its way to certain victory. Highly recommended. Jonathan Gray, Professor of Media and Cultural Studies, University of Wisconsin-Madison, USA, and author of Show Sold Separately: Promos, Spoilers, and Other Media Paratexts


Author Information

Paul Booth is Professor of Communication at DePaul University, USA. Booth’s research interests include fandom, new technologies and media, popular culture, and cult media. He is the author of Time on TV (2012), Digital Fandom (2010), and Playing Fans (2014). He has edited Fan Phenomena: Doctor Who (2013), and has published numerous articles on fans, social media, and technology. He is currently enjoying a cup of coffee.

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