Game Physics Pearls

Author:   Gino van den Bergen ,  Dirk Gregorius
Publisher:   Taylor & Francis Inc
ISBN:  

9781568814742


Pages:   368
Publication Date:   23 July 2010
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Physics Pearls


Overview

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.

Full Product Details

Author:   Gino van den Bergen ,  Dirk Gregorius
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Dimensions:   Width: 15.20cm , Height: 2.30cm , Length: 22.90cm
Weight:   0.612kg
ISBN:  

9781568814742


ISBN 10:   1568814747
Pages:   368
Publication Date:   23 July 2010
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games. -The Midwest Book Review, February 2012


A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games. -The Midwest Book Review, February 2012


Author Information

Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology. Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics.

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