Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

Author:   Ian Millington (Gwent, UK)
Publisher:   Taylor & Francis Ltd
Edition:   2nd edition
ISBN:  

9781138403123


Pages:   552
Publication Date:   26 July 2017
Format:   Hardback
Availability:   In Print   Availability explained
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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game


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Author:   Ian Millington (Gwent, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Edition:   2nd edition
Weight:   1.180kg
ISBN:  

9781138403123


ISBN 10:   1138403121
Pages:   552
Publication Date:   26 July 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

Praise for 1st edition: The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine. - Dave Eberly, President, Geometric Tools. A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books! - Philip J. Schneider, Industrial Light & Magic.


Author Information

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

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