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OverviewFull Product DetailsAuthor: Ian Millington (Gwent, UK)Publisher: Taylor & Francis Ltd Imprint: CRC Press Edition: 2nd edition Weight: 1.180kg ISBN: 9781138403123ISBN 10: 1138403121 Pages: 552 Publication Date: 26 July 2017 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsPraise for 1st edition: The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine. - Dave Eberly, President, Geometric Tools. A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books! - Philip J. Schneider, Industrial Light & Magic. Author InformationIan Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext. Tab Content 6Author Website:Countries AvailableAll regions |