Game Physics and AI: MAKING GAMES FEEL REAL: Build Smarter Characters and Realistic Movements Using C++, Unity, and Python - A Beginner-Friendly Guide to Interactive and Immersive Game Development

Author:   Belinda Alex
Publisher:   Independently Published
ISBN:  

9798291857038


Pages:   136
Publication Date:   09 July 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game Physics and AI: MAKING GAMES FEEL REAL: Build Smarter Characters and Realistic Movements Using C++, Unity, and Python - A Beginner-Friendly Guide to Interactive and Immersive Game Development


Overview

What if your game characters could think, react, and move like real beings? What if every jump, collision, or decision felt believable? This book shows you how. Game Physics and AI: Making Games Feel Real is your simple, step-by-step guide to creating smarter characters and realistic motion in your games-even if you're just starting out. Whether you're dreaming of building your first indie game or improving your current project, this book gives you the tools and knowledge to bring your virtual worlds to life. You'll learn how to: Build lifelike movements using physics principles like gravity, friction, and momentum Create smart AI characters that patrol, chase, make decisions, and respond dynamically Understand and implement game loops, collision detection, and real-time reactions Use C++ for performance, Unity for speed and visuals, and Python for AI training Design fun, immersive gameplay that feels right and keeps players engaged Avoid common beginner mistakes and focus on what actually works in real games This book doesn't just teach you theory-it helps you build actual projects. Each chapter walks you through real examples you can apply right away. You'll get hands-on practice and build a strong foundation in both game physics and game AI, with clear, easy-to-understand language that skips the technical fluff. Inside, you'll discover: How to simulate jumping, falling, flying, and collisions Ways to make enemies and NPCs react naturally to the player How to build behavior trees and state machines (without confusion!) Tips for combining AI and physics to create more immersive gameplay Simple explanations of complex topics like raycasting, rigidbodies, pathfinding, and more Whether you're using Unity to create 3D adventures, writing code in C++ for more control, or experimenting with AI in Python, this book helps you bring it all together in one powerful, beginner-friendly package.

Full Product Details

Author:   Belinda Alex
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 0.70cm , Length: 22.90cm
Weight:   0.191kg
ISBN:  

9798291857038


Pages:   136
Publication Date:   09 July 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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