|
![]() |
|||
|
||||
OverviewHow to incorporate real physics into your games to deliver truly stunning simulations to satisfy the most demanding gamers. Game Physics: A Practical Introduction presents an easy going hands on approach to writing physics for games. The book uses a step-by-step approach with an in-depth down-to-earth introduction to the mathematics behind physics. The essential mathematics are introduced in a no-nonsense practical approach with examples to give the reader a solid understanding. The book aims to help the reader link the theoretical and practical aspects using stripped down code samples. The book is intended to show the reader how to incorporate real physics into their games. []] Master the basic maths and physics needed to incorporate realism into your games. []] Understand how forces such as gravity, friction and wind can be added to your gaming environment. []] Code 2D and 3D physics simulations, like rag-dolls and smashables. []] Construct a particle system for simulating effects, such as dust and smoke. []] Develop and understanding simulation inaccuracies, numerical problems and approximations and how to deal with them. Full Product DetailsAuthor: KenwrightPublisher: Game Physics: A Practical Introduction Imprint: Game Physics: A Practical Introduction Dimensions: Width: 15.20cm , Height: 1.60cm , Length: 22.90cm Weight: 0.408kg ISBN: 9781471033971ISBN 10: 147103397 Pages: 304 Publication Date: 02 June 2012 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |