Game Interface Design

Author:   Brent Fox ,  Brent Fox
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781592005932


Pages:   232
Publication Date:   28 December 2004
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Game Interface Design


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Overview

'Game Interface Design' reveals design principles and techniques that enable the reader to create aesthetic and easy to use, front-end menus and in-game interfaces. The reader learns how to blend smooth functionality with stunning visuals. Standards and goals for measuring the success of an interface are presented and explained. A clear understanding of what makes a good interface can help game designers in their quest for the ultimate interface design. This book discusses principles and ideas that help the reader to design elegant interfaces. Many visual examples are provided to clearly illustrate these principles. Real world tutorials are provided to show how these principles can be applied in an actual video game interface

Full Product Details

Author:   Brent Fox ,  Brent Fox
Publisher:   Cengage Learning, Inc
Imprint:   Premier Press
Edition:   New edition
Dimensions:   Width: 18.50cm , Height: 1.30cm , Length: 22.90cm
Weight:   0.635kg
ISBN:  

9781592005932


ISBN 10:   1592005934
Pages:   232
Publication Date:   28 December 2004
Audience:   General/trade ,  Professional and scholarly ,  General ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

1. Introduction to Game Development 2. Planning Menu Flow 3. The Look and Feel of Your Interface 4. Basic Design Principles 5. Console or PC? 6. Button States 7. Creating a Focal Point 8. Using Text in Your Interface 9. Technical Requirements and Tricks 10. Tools of the Trade 11. Using Animation 12. Icons, Icons, Icons 13. Designing the HUD 14. Tutorial # 1 Designing an Interface 15. Tutorial # 2 ICreating an Interactive Mock-Up

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