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OverviewThis book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience. The content of the book extends to associated and related fields such as monetization and live operations. The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to postlaunch live operations. The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies. Full Product DetailsAuthor: Charlie CzerkawskiPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.512kg ISBN: 9781032479927ISBN 10: 1032479922 Pages: 178 Publication Date: 16 October 2024 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction. Chapter 1 - Outlining Game Economy Design. Chapter 2 – Game Economy and The Metagame. Chapter 3 – Processes, Design Skills & Development Strategies. Chapter 4 – Monetization. Chapter 5 – Maintaining the Systems. Chapter 6 – Getting into the Business, Work and Skills. Chapter 7 – Case StudiesReviewsAuthor InformationCharlie Czerkawski is a game economy and monetization designer, with over 15 years of experience. He co-founded the Scottish independent development studio, Guerilla Tea, which operated from 2011 to 2017. Most recently, his career has taken him around Europe, focusing on larger projects including the hit mobile game, Shadowgun Legends. Tab Content 6Author Website:Countries AvailableAll regions |