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OverviewUnreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Full Product DetailsAuthor: Lynn Mitchell , Cliff SharifPublisher: BPB Publications Imprint: BPB Publications Dimensions: Width: 19.00cm , Height: 2.00cm , Length: 24.00cm ISBN: 9789355513441ISBN 10: 9355513445 Pages: 318 Publication Date: 23 December 2022 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationMitchell Lynn is a programmer who has been playing videogames since before he could walk, he started out playing classics like DOOM and Quake on his Grandfather’s old hardware, and has continued playing through every gaming generation since. This experience has been extremely helpful to his progression and capability as a programmer. Cliff Sharif (aka Emperor Katax) is programmer and digital artist. His first touch to digital content was with Commodore 64 and Amiga 500. He practiced early steps of programming multimedia and real-time application with these platforms and also touched first edges of digital art belongs to that era. Then he began his carrier with programming and digital art in 1998, by using Windows 98. Tab Content 6Author Website:Countries AvailableAll regions |
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