Game Development with Unity

Author:   Michelle Menard (Firaxis Games)
Publisher:   Cengage Learning, Inc
ISBN:  

9781435456587


Pages:   480
Publication Date:   19 January 2011
Replaced By:   9781305110540
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Development with Unity


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Overview

GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on just about any platform available, from the web to the Wii and even on smartphones. Unity's simple interface, friendly development environment, and wide-ranging support of all popular gaming platforms make it perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine. Throughout the book you'll learn all the important interface commands, how to set up and organize your project, and all the basics of getting a 3D game up and running, from character importation to scripting to audio. Basic game and level design theory are taught in tandem with specific skills so you can build your game development skill set. The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. GAME DEVELOPMENT WITH UNITY covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.

Full Product Details

Author:   Michelle Menard (Firaxis Games)
Publisher:   Cengage Learning, Inc
Imprint:   Delmar Cengage Learning
Dimensions:   Width: 18.70cm , Height: 2.90cm , Length: 23.00cm
Weight:   0.972kg
ISBN:  

9781435456587


ISBN 10:   1435456580
Pages:   480
Publication Date:   19 January 2011
Audience:   College/higher education ,  Tertiary & Higher Education
Replaced By:   9781305110540
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

PART 1: IN THE BEGINNING. 1. Preface. 2. Introduction. 3. An Overview of the Unity Engine. 4. Your First Game: Where to Start? PART 2: ASSEMBLING THE GAME ASSETS. 5. Setting the Stage with Terrain. 6. Building Your Environment: Importing Basic Custom Assets. 7. Creating Characters. PART 3. BRINGING YOUR PROPS TO LIFE WITH INTERACTIVITY. 8. Scripting in Unity. 9. Writing the Character and State Controller Scripts. 10. Hooking Up the Animations. 11. Using Triggers and Creating Environment Interactions. 12. Building Adversaries and AI. 13. Designing the Game's GUI (Graphical User Interface). PART 4: POLISH AND THE FINISHING TOUCHES. 14. Creating Lighting and Shadows. 15. Using Particle Systems. 16. Adding Audio and Music. PART 5: PUBLISHING AND DISTRIBUTING BUILDS. 17. Basic Unity Debugging and Optimization. 18. Creating the Final Build. PART 6. APPENDIXES AND OTHER RESOURCES. Appendix A: Shortcuts and Hotkeys. Appendix B: Common Classes. Appendix C: Going Forward. Appendix D: Resources and References. Appendix E: Glossary. Index.

Reviews

PART I: AN INTRODUCTION TO UNITY AND DESIGN. 1. Preface. 2. Introduction. 3. Basic Overview of the Unity Engine. 4. Designing Concepts. PART II: BUILDING THE GAME ASSETS. 5. Environments - Setting the Stage. 6. Characters. 7. Props. PART III: ADDING INTERACTIVITY. 8. Instances and Prefabs. 9. Custom Interactions (Scripting) and Input. 10. Physics and Animations. 11. GUI. PART IV: POLISH AND FINISHING TOUCHES. 12. Lights and Shadows. 13. Cameras and other controllers. 14. Particle Systems. 15. Sound and Music. PART V: PUBLISHING AND DISTRIBUTING BUILDS. 16. Making Builds 17. Basic UNITY debugging and Optimization 18. Publishing and Distribution Techniques Appendix.


Author Information

Michelle Menard is a freelance writer and game producer. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master's of fine arts in Game Design from the Savannah College of Art and Design. She authored the first edition of Game Development with Unity in 2011.

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