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OverviewBuild Something You Can Actually Play. This is not just another theory-heavy coding book. This is your fast track to creating interactive experiences that respond, react, and entertain. Designed for beginners, this hands-on guide helps you build your first playable project using simple tools and real logic. From movement mechanics to sprite animation, this book walks you through it all in clear, bite-sized lessons. In this project-based journey, you'll learn how to: Structure scripts for smooth play and interaction Design characters, motion, and object behavior Handle controls, input, scoring, and levels Manage assets, scenes, and game flow Add finishing touches that make your game feel polished Debug issues and test for performance Whether you're a curious student, future indie developer, or just want to try something new, this book will help you level up your skills-and bring your imagination to life. Perfect for hobbyists, new programmers, teens, and aspiring digital creators. It's time to stop playing and start building. Full Product DetailsAuthor: Booker Blunt , Boozman RichardPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 1.30cm , Length: 22.90cm Weight: 0.327kg ISBN: 9798280932593Pages: 242 Publication Date: 22 April 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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