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OverviewFull Product DetailsAuthor: Louis Salin , Rami MorrarPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.338kg ISBN: 9781484277706ISBN 10: 1484277708 Pages: 200 Publication Date: 26 October 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Performance Improvements.- Chapter 2: Extending the Content Pipeline Tool.- Chapter 3: Improving Graphics Quality.- Chapter 4: Level Editor.- Chapter 5: Scripting.- Chapter 6: AI.- Chapter 7: Menus and Overlays.- Chapter 8: Improving the Game with Curves.- Chapter 9: Tying It All Together.ReviewsAuthor InformationLouis Salin has been a developer for more than 15 years in a wide variety of fields, developing on Windows in the early days in C, C++, and eventually C#. He’s also worked as a developer on Linux-based web applications using different scripting languages such as Ruby and Python. His early love for coding comes from all the time he spent as a kid copying video games written in Basic from books borrowed from the library. He wrote his first game in high school and took many classes in computer graphics. Rami Morrar is a self-taught Game Developer with several years of development experience under his belt. Morrar spent his days as a young kid hacking his Nintendo Consoles with homebrew software. In his early adult years, he has delved into languages mostly found in the family of C Programming, such as C# and C++. He is a freelance technical writer who reviews games and writes tutorials on MonoGame. He is currently working on his own independent project in the frameworkas well. Tab Content 6Author Website:Countries AvailableAll regions |