Game Development with Godot 4: A Complete Introduction

Author:   Alan Thorn (National Film & Television School, Upminster, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032777283


Pages:   14
Publication Date:   05 November 2025
Format:   Hardback
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

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Game Development with Godot 4: A Complete Introduction


Overview

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide. This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls. Overall, this technical book offers a structured and friendly introduction to many of Godot’s impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.

Full Product Details

Author:   Alan Thorn (National Film & Television School, Upminster, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.860kg
ISBN:  

9781032777283


ISBN 10:   1032777281
Pages:   14
Publication Date:   05 November 2025
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Introduction, Chapter 1. Introducing Godot – Getting to Know the Engine, Chapter 2. Getting Started with Godot – Your First Project, Chapter 3. Resources - Textures, Meshes and More, Chapter 4. GDScript Introduction - Programming Games, Chapter 5. Building 2D Worlds – Sprites, Cameras and Physics, Chapter 6. 3D Worlds – Meshes, Lights and Cameras, Chapter 7. User Interfaces, Chapter 8. Game Mechanics – Creating a First-Person Controller, Chapter 9. Godot Tips and Tricks

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Author Information

Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for ‘Indie Games Development’ at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.

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