Game Development with Crown Engine v0.60: A Visual Guide to the Unit Editor, Animation State Machines, and Lua Scripting

Author:   Eric Hunts
Publisher:   Independently Published
ISBN:  

9798242423640


Pages:   294
Publication Date:   03 January 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game Development with Crown Engine v0.60: A Visual Guide to the Unit Editor, Animation State Machines, and Lua Scripting


Overview

Build games with clarity, control, and performance using a truly data-driven game engine. Game Development with Crown Engine is a practical, in-depth guide for programmers and indie developers who want to understand how modern game engines really work, without the bloat, hidden abstractions, or rigid workflows found in mainstream tools. This book walks you through Crown Engine's lightweight architecture, showing how systems, components, animation, rendering, and input are designed to work together in a clean, extensible way. Rather than hiding complexity, Crown Engine exposes it, giving you full control over how your game behaves, scales, and performs. You'll learn how to build gameplay using units and components, manage state machines, work with data-driven assets, and structure projects for long-term maintainability. The book emphasizes real-world workflows, making it ideal for developers who want to go beyond tutorials and start building professional-grade systems. Inside, you'll explore: The core architecture of the Crown game engine Data-driven game development principles Entity, component, and unit-based design Animation systems and state machines Input handling, rendering concepts, and scene structure Engine workflows optimized for indie and small-team development Best practices for performance, scalability, and clean code This guide is especially valuable if you: Are an indie game developer seeking full engine control Want to understand how game engines are built, not just how to use them Prefer lightweight, modular tools over monolithic engines Are transitioning from Unity, Unreal, or Godot to a more transparent workflow Enjoy low-level systems thinking and data-oriented design Written in a clear, technical, and practical style, this book assumes basic programming knowledge and is best suited for developers who want to deepen their understanding of engine architecture and game systems design. If you're serious about learning modern game engine development, building scalable gameplay systems, and mastering a data-driven workflow, this book will give you the foundation you need.

Full Product Details

Author:   Eric Hunts
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.60cm , Length: 25.40cm
Weight:   0.513kg
ISBN:  

9798242423640


Pages:   294
Publication Date:   03 January 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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