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OverviewNo detailed description available for ""Game Development Using Python"". Full Product DetailsAuthor: James R. ParkerPublisher: Mercury Learning & Information Imprint: Mercury Learning & Information Edition: 2nd Revised edition Weight: 0.771kg ISBN: 9781683926276ISBN 10: 1683926277 Pages: 338 Publication Date: 22 February 2021 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of Contents1: Introduction to How Games Work 2: Graphics and Images 3: The Game Loop 4: Game AI: Collisions 5: Navigation and Control 6: Sound 7: C2H6O Jet Boat Race 8: Animation 9: C2H6O – Final Steps 10: Networking 11: Cards 12: Platformers: Methods for Building a Side-Scrolling Game Appendices: A: A* in Python B: C2H6O Jet Boat Race Game Design Document C: The NPC (Boat) Class for the Example Game IndexReviewsAuthor InformationParker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley). Tab Content 6Author Website:Countries AvailableAll regions |
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