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OverviewFull Product DetailsAuthor: Paula Berinstein , Remi Arnaud , Alessandro Ardolino , Simon FrancoPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 1.20cm , Length: 25.40cm Weight: 0.423kg ISBN: 9781430267003ISBN 10: 1430267003 Pages: 220 Publication Date: 30 May 2014 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPart 1: Asset and Data Management Plug-in based Asset Compiler Architecture Asset Data Management Part 2: Geometry and Models 3D Format Conversion Building Procedural Geometry Using MAXScript A Uniform Geometry Workflow for Animated Feature Films Rock-solid Content Pipeline with the COLLADA Conformance Test Suite Rendering COLLADA Assets on Mac OS X with Scene Kit COLLADA Exporter for Unity Developers in the Unity Asset Store Part 3: Web Tools Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information Moving Tools to the Cloud: Control, Configure, and Monitor your Game with WebSocket Part 4: Programming Decoupling Game Tool GUIs from Core Editing Operations Building a Game Prototyping Tool for Android Mobile Devices Engineering Domain-specific Languages for GamesReviewsAuthor InformationPaula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group. Tab Content 6Author Website:Countries AvailableAll regions |