Game Development for Beginners: Learn to Build from Scratch Using Modern Tools: A Step-by-Step Guide to Game Design, Programming, Engines, and Publishing for Aspiring Developers

Author:   Beth Thompson
Publisher:   Independently Published
ISBN:  

9798243799539


Pages:   200
Publication Date:   13 January 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game Development for Beginners: Learn to Build from Scratch Using Modern Tools: A Step-by-Step Guide to Game Design, Programming, Engines, and Publishing for Aspiring Developers


Overview

Have you ever played a game and wondered what happens behind the scenes? How do characters move, worlds react, enemies think, and stories unfold based on your choices? Game development is not magic, and it is no longer limited to large studios or expert programmers. With the right guidance, anyone can learn how games are made. Game Development for Beginners is a complete, practical, and clearly written guide designed for absolute beginners who want to understand how games are really built. This book takes you step by step through the entire game development process, explaining concepts in plain language while maintaining professional depth. It focuses on real-world understanding, not abstract theory or confusing technical jargon. You will learn what makes games different from other software, how player psychology influences design decisions, and why mechanics, feedback, and balance are at the heart of every great game. The book explains how game ideas evolve into playable concepts, how prototypes are tested and improved, and how developers think about fun, challenge, and engagement. Modern game engines such as Unity, Unreal Engine, and Godot are introduced in a practical context, helping you understand what each tool is used for and how developers choose the right engine for their goals. Core programming ideas are explained through game logic, movement, interaction, artificial intelligence, physics, and systems that respond to player actions. Beyond development fundamentals, this book also covers essential topics many beginner guides ignore. You will gain insight into performance optimization, sound design, user interfaces, level design, multiplayer concepts, testing, post-launch updates, and the business side of making games. You will also learn how developers turn projects into published games and how careers in game development actually work. This book is written in a professional yet friendly tone, as if an experienced developer is guiding you personally. No prior experience is required. Whether your goal is to create games as a hobby, release indie titles, or pursue a professional career, this book gives you the foundation to move forward with confidence. By the end of this book, you will not just understand how games work. You will understand how to start making them. If you are serious about learning game development from the ground up, this book is your starting point!!

Full Product Details

Author:   Beth Thompson
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 21.60cm , Height: 1.10cm , Length: 27.90cm
Weight:   0.476kg
ISBN:  

9798243799539


Pages:   200
Publication Date:   13 January 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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