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OverviewThe premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today's most widely used 3D game engines. Full Product DetailsAuthor: Todd GantzlerPublisher: Cengage Learning, Inc Imprint: Delmar Cengage Learning Dimensions: Width: 21.10cm , Height: 3.60cm , Length: 25.90cm Weight: 0.840kg ISBN: 9781401840662ISBN 10: 1401840663 Pages: 288 Publication Date: 23 July 2004 Audience: General/trade , College/higher education , Young adult , General , Tertiary & Higher Education Format: Mixed media product Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |