Game Development and Simulation with Unreal Technology, Second Edition

Author:   Alireza Tavakkoli (Digital gaming and Sims Program Dir, University of Houston-Victoria)
Publisher:   Taylor & Francis Ltd
Edition:   2nd edition
ISBN:  

9781138092198


Pages:   736
Publication Date:   20 December 2018
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Development and Simulation with Unreal Technology, Second Edition


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Author:   Alireza Tavakkoli (Digital gaming and Sims Program Dir, University of Houston-Victoria)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Edition:   2nd edition
Weight:   0.975kg
ISBN:  

9781138092198


ISBN 10:   1138092193
Pages:   736
Publication Date:   20 December 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

SECTION ONE Unreal Technology Basics: Introductory Development Techniques Chapter 1 Setting Up Unreal Project Templates Chapter 2 A Premier on Level Design in Unreal Technology Chapter 3 Unreal Visual Scripting with Blueprints Chapter 4 Materials in Unreal Engine SECTION TWO Making Game Worlds Stand Out: Intermediate Development Concepts Chapter 5 Advanced Material Concepts in Unreal Engine Chapter 6 Visual Effects and Cascade in Unreal Engine Chapter 7 Terrains and Landscapes in Unreal Engine SECTION THREE Example Games: Advanced Game Development Concepts Chapter 8 Advanced Blueprint Concepts Chapter 9 A Top-Down Game with Bueprints

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Author Information

Dr. Alireza Tavakkoli is an Associate Professor of Computer Science at the University of Nevada, Reno. He teaches undergraduate and graduate courses in Computer Science, Computer Engineering, and Digital Gaming and Simulation. His research interests include Artificial Intelligence, Visual Computing, Robotics and Teleoperation, and Digital Gaming and Simulation. Prior to joining the University of Nevada, Reno, he served as a tenured professor of computer science at the University of Houston-Victoria and was the founding director of the Computation and Advanced Visualization Engineering Laboratory, where undergraduate and graduate students utilize a state-of-the-art motion capture studio for research in entertainment and serious gaming application.

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