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OverviewGame Dev with Kotlin Multiplatform: A Project-Based Guide to a Shared-Code Game Engine What if you could build a game once and run it seamlessly across Android, iOS, desktop, and the web-without rewriting your code for every platform? This book shows you how. This is a hands-on, project-based guide to building a reusable, cross-platform game engine from the ground up using Kotlin Multiplatform. Whether you're an indie developer, a student, or a professional looking to streamline your workflow, this book gives you the tools to reduce duplication, cut down maintenance headaches, and focus on what really matters: creating games that work everywhere. Across its chapters, you'll learn step by step how to structure, design, and extend an engine that prioritizes portability and reusability. Starting with the fundamentals of Kotlin Multiplatform, you'll move into practical implementations of rendering, input handling, physics, animation, and asset management. The book then expands into audio systems, reusable gameplay mechanics, and networking basics for multiplayer. Finally, you'll bring everything together by designing a complete cross-platform game and packaging it for Android, iOS, desktop, and web. Key highlights from the table of contents include: Core Engine Architecture - Learn ECS design, module boundaries, and how to abstract platform differences. Rendering and Input Systems - Build a shared rendering pipeline and unified input APIs for keyboards, mice, touch, and controllers. Physics, Animation, and Audio - Implement cross-platform systems that handle collisions, game loops, animations, sound effects, and music. Gameplay Systems - Explore AI, pathfinding, and entity-component-based mechanics adaptable to different genres. Complete Game Project - Integrate everything into a playable game and package it for multiple targets. Extensibility and Collaboration - Add advanced modules, adapt for different genres, and prepare your engine for team or open-source use. With clear explanations, practical examples, and a strong emphasis on reusability, this book doesn't just teach you how to code-it teaches you how to think about cross-platform game development with Kotlin in a way that scales. If you've been looking for a practical, end-to-end guide that blends modern game development with the power of Kotlin Multiplatform, this is your next essential resource. Build once, share code confidently, and bring your games to every platform your players use. Get your copy today and start building your own shared-code game engine. Full Product DetailsAuthor: Tony BozemanPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 0.80cm , Length: 25.40cm Weight: 0.277kg ISBN: 9798266920101Pages: 152 Publication Date: 24 September 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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