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OverviewMaster the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. Full Product DetailsAuthor: Tracy Fullerton (University of Southern California, Los Angeles, USA)Publisher: Taylor & Francis Ltd Imprint: Focal Press Edition: 2nd New edition Dimensions: Width: 19.10cm , Height: 2.30cm , Length: 23.50cm Weight: 1.021kg ISBN: 9780240809748ISBN 10: 0240809742 Pages: 496 Publication Date: 08 April 2008 Audience: Professional and scholarly , Professional & Vocational Replaced By: 9781482217162 Format: Paperback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviews"Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but ""Game Design Workshop"" is among the very few that develops a wizard rather than a drone. -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games" Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but Game Design Workshop is among the very few that develops a wizard rather than a drone. -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but Game Design Workshop is among the very few that develops a wizard rather than a drone.<br>-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games Author InformationTracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Recent credits include faculty advisor for the award-winning student game Cloud, and game designer for The Night Journey a unique game/art project with media artist Bill Viola. Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance's games included NBC's Weakest Link, MTV's webRIOT, The WB's No Boundaries, History Channel's History IQ, Sony Game Show Network's Inquizition and TBS's Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others. Tab Content 6Author Website:Countries AvailableAll regions |