Game Design Workshop: A Playcentric Approach to Creating Innovative Games

Author:   Tracy Fullerton (University of Southern California, Los Angeles, USA)
Publisher:   Taylor & Francis Ltd
Edition:   2nd New edition
ISBN:  

9780240809748


Pages:   496
Publication Date:   08 April 2008
Replaced By:   9781482217162
Format:   Paperback
Availability:   Awaiting stock   Availability explained


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Game Design Workshop: A Playcentric Approach to Creating Innovative Games


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Overview

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Full Product Details

Author:   Tracy Fullerton (University of Southern California, Los Angeles, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Edition:   2nd New edition
Dimensions:   Width: 19.10cm , Height: 2.30cm , Length: 23.50cm
Weight:   1.021kg
ISBN:  

9780240809748


ISBN 10:   0240809742
Pages:   496
Publication Date:   08 April 2008
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9781482217162
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

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Reviews

"Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but ""Game Design Workshop"" is among the very few that develops a wizard rather than a drone. -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games"


Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but Game Design Workshop is among the very few that develops a wizard rather than a drone. -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games


Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but Game Design Workshop is among the very few that develops a wizard rather than a drone.<br>-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games


Author Information

Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Recent credits include faculty advisor for the award-winning student game Cloud, and game designer for The Night Journey a unique game/art project with media artist Bill Viola. Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance's games included NBC's Weakest Link, MTV's webRIOT, The WB's No Boundaries, History Channel's History IQ, Sony Game Show Network's Inquizition and TBS's Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others.

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