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OverviewPractical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design. Full Product DetailsAuthor: Jim Thompson , Barnaby Berbank-Green , Nic CusworthPublisher: John Wiley and Sons Ltd Imprint: John Wiley & Sons Inc Dimensions: Width: 22.50cm , Height: 1.40cm , Length: 22.20cm Weight: 0.683kg ISBN: 9780471968948ISBN 10: 0471968943 Pages: 192 Publication Date: 09 March 2007 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Stock Indefinitely Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor Information"Jim Thompson is Course Leader for undergraduate and postgraduate Games Design at the University of Central Lancashire, the main provider of design education in the northwest of England. He is also a Director of his own games company. Barnaby Berbank-Green has been a games designer for nearly 10 years and has worked on games such as ""Sims 2 Mobile,"" ""Need for Speed: Most Wanted,"" ""System Rush,"" and many others. Nic Cusworth has worked on a number of published projects as a lead designer, including the award-winning ""Final Fantasy VII: Dirge of Cerberus - Lost Episode"" for cell phone, and the multimillion-selling ""Croc"" games for PlayStation." Tab Content 6Author Website:Countries AvailableAll regions |