GAME DESIGN PERSPECTIVES

Author:   Francois Laramee (Undefined)
Publisher:   Cengage Learning, Inc
ISBN:  

9781584500902


Pages:   406
Publication Date:   29 May 2002
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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GAME DESIGN PERSPECTIVES


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Overview

Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in your designs. The articles are written by a diverse group of designers with varying levels of experience. Most of the key areas of game design are covered, and practical techniques and tools are included throughout. Each section begins with a broad overview of the topic and then includes a collection of ideas from other designers on how they think about or approach the subject. If you are just beginning in game design, you'll find useful information throughout the book, and if you're an experienced designer, you'll find new ideas to complement and compare with your own designs. Producers and managers will also benefit from the user community and managing a game development business sections. If you're interested in learning how other designers think about game design, you'll find plenty of great, and sometimes controversial, ideas to consider here!

Full Product Details

Author:   Francois Laramee (Undefined)
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Dimensions:   Width: 18.60cm , Height: 2.40cm , Length: 23.40cm
Weight:   0.740kg
ISBN:  

9781584500902


ISBN 10:   1584500905
Pages:   406
Publication Date:   29 May 2002
Audience:   College/higher education ,  General/trade ,  Undergraduate ,  General
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part 1 Design Documents Part 2 Game Design Theory Part 3 User Interfaces Part 4 Genres And Platforms Part 5 Characters And Storytelling Part 6 The User Community Part 7 Managing A Game Development Business Appendix A About The Cd-Rom

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Author Information

Francois Dominic Laramee (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration. He is also the editor of Game Design Perspectives and Secrets of the Game Business, second edition, as well as a contributor to the Game Programming Gems and AI Game Programming Wisdom series.

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