Game Design: How to Create Video and Tabletop Games, Start to Finish

Author:   Lewis Pulsipher
Publisher:   McFarland & Co Inc
ISBN:  

9780786469529


Pages:   276
Publication Date:   08 August 2012
Recommended Age:   From 18 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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Game Design: How to Create Video and Tabletop Games, Start to Finish


Overview

Full Product Details

Author:   Lewis Pulsipher
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 15.20cm , Height: 1.40cm , Length: 22.90cm
Weight:   0.376kg
ISBN:  

9780786469529


ISBN 10:   0786469528
Pages:   276
Publication Date:   08 August 2012
Recommended Age:   From 18 years
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Acknowledgments List of Initialisms viii Preface Introduction  1—The Process of Game Design  2—How Someone Learns to Design Games  3—What Is a Game and What Makes It a Good Game?  4—You Must Know Your Audience/Target Market  5—Making a Playable Prototype  6—How to Work With and Improve the Prototype  7—Designing Levels (Stages, Scenarios) for Video (and Tabletop) Games  8—Some Specific Video Game Issues and Genres  9—Designing Specific Types of Games 10—Reference Lists and Resources Glossary for Game Designers Index

Reviews

recommended --<i>Choice</i>; excellent job...recommend --<i>The Opinionated Gamers</i>; this book provides useful tips and resources for game designers and those interested in entering the field --<i>ARBA</i>; an excellent collection of material...this is a book that all aspiring game designers should have in their game design library --<i>Game Nite</i>; most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful --<i>Little Metal Dog Show</i>; offers an overview of the process of game design and explains what makes a good game --<i>Reference & Research Book News</i>; focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book --<i>Dice.com</i>.


recommended --Choice; excellent job...recommend --The Opinionated Gamers; this book provides useful tips and resources for game designers and those interested in entering the field --ARBA; an excellent collection of material...this is a book that all aspiring game designers should have in their game design library --Game Nite; most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful --Little Metal Dog Show; offers an overview of the process of game design and explains what makes a good game --Reference & Research Book News; focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book --Dice.com.


Author Information

Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.

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