Game Design: From Blue Sky to Green Light

Author:   Deborah Todd
Publisher:   Taylor & Francis Inc
Edition:   illustrated edition
ISBN:  

9781568813189


Pages:   312
Publication Date:   23 February 2007
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Design: From Blue Sky to Green Light


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Overview

Full Product Details

Author:   Deborah Todd
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Edition:   illustrated edition
Dimensions:   Width: 19.10cm , Height: 1.50cm , Length: 23.50cm
Weight:   0.566kg
ISBN:  

9781568813189


ISBN 10:   156881318
Pages:   312
Publication Date:   23 February 2007
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Foreword 1. The Games Industry in All Its Glory 2. In the Beginning, There Was Blue Sky 3. The Yin and Yang of Brainstorming 4. Story in Game Design—The Thousand-Pound Gorilla 5. Characters Rule 6. The Hat Trick of Game Design—Environments, Puzzles, and Levels 7. There’s a Whole Lot of Testing Going On 8. The Many Faces of GDDs 9. And Now for Something Completely Different—Flowcharts and Storyboards 10. Life is a Pitch, and Then They Buy A. CSI Case Treatment B. Nihilistic Documents C. Death Jr. II Documents D. Guitar Hero II Weekly Status Report E. CSI 3 Camera System

Reviews

this first! If you want to break into the business, this book will help you shorten the long, hard road many of us have traveled. -Christofer Sundberg, Avalanche Studios, Just Cause, Avalanche Studios, Just Cause, March 2007 pulled off a remarkable feat: she's produced a book that's both inspirational and practical. Listen to her and the other video game industry experts she interviews, and save yourself years of forehead-slapping. -Corey Bridges, Multiverse, Multiverse, March 2007 Chapter 3: The Yin and Yang of Brainstorming Every good brainstorming session starts with a 15-minute discussion of Star Trek. - Noah Falstein , quoting Ron Gilbert -Game Career Guide, February 2007 Next-Gen.Biz Podcast Episode 22: Deborah Todd, author of the book Game Design: From Blue Sky to Green Light talks about the challenges of creating a game in today's tough commercial environment. -Next Gen Biz, March 2007 Mary DeMarle is helping shape the script for Ubisoft's new Splinter Cell game. In an interview printed in new book Game Design by Deborah Todd, DeMarle has recounted the exact design process behind the latest game, explaining that the writer and development team are working very closely, with the design and screenwriting disciplines helping inform one another. -Michael French, Develop, April 2007 We've seen several books that promise to take you inside game design. A few of them have been excellent, but none are better than Deborah Todd's Game Design: From Blue Sky to Green Light. This book has the powerful ring of truth that can only come from experience (Todd's own, and that of the 30 expert game designers she interviews). Plus, it delivers the goods in well under 300 pages -- so you can devour it, learn from it, and still have time for an actual career. ... Even if you're already in the business, this stuff's superb. -Barnes & Noble, June 2007 Interviews with top game producers supplement the author's position as an award-winning designer and writer, with exercises and a puzzles checklist at book's end for maximum learning and reinforcement. Any college-level collection strong on games development needs this. -Midwest Book Review, June 2007 One of the better books that's been published about some of the processes involved in game development...[with] pacy, intelligent writing and clean design... this provides a good overview of subjects such as design, story and characterisation. -EDGE, May 2007 Covers the creative aspects of game design... Students, you'll get a pretty good overview by reading this book...Instructors, if you're teaching a practical game design course...this book will cover you. Professionals, [it's] worth a read just to see what others have to say on the subject... You should read this just so you have some experience backing you up (even if it's not your own). -teachingdesign.blogspot.org, September 2007 A K Peters is pleased to announce that Game Design has been selected as a finalist for the Game Developer Magazine's 2007 Front Line Awards, which anually recognize the year's best game-making tools in the categories of programming, art, audio, game engine, middleware, and books. Front Line award nominees represent the most innovative, user-friendly, and useful products from behind the scenes of the world's best video games. -Game Developer Magazine , November 2007 . . a remarkable insiders' look into the exploding, often chaotic world of video games, from blue sky to green light to the final boxed game on the shelf. Game Design is an invaluable resource for beginners and established pros alike! -Matt Costello, GXB Interactive, GXB Interactive, March 2007


this first! If you want to break into the business, this book will help you shorten the long, hard road many of us have traveled. -Christofer Sundberg, Avalanche Studios, Just Cause, Avalanche Studios, Just Cause, March 2007 pulled off a remarkable feat: she's produced a book that's both inspirational and practical. Listen to her and the other video game industry experts she interviews, and save yourself years of forehead-slapping. -Corey Bridges, Multiverse, Multiverse, March 2007 Chapter 3: The Yin and Yang of Brainstorming Every good brainstorming session starts with a 15-minute discussion of Star Trek. - Noah Falstein , quoting Ron Gilbert -Game Career Guide, February 2007 Next-Gen.Biz Podcast Episode 22: Deborah Todd, author of the book Game Design: From Blue Sky to Green Light talks about the challenges of creating a game in today's tough commercial environment. -Next Gen Biz, March 2007 Mary DeMarle is helping shape the script for Ubisoft's new Splinter Cell game. In an interview printed in new book Game Design by Deborah Todd, DeMarle has recounted the exact design process behind the latest game, explaining that the writer and development team are working very closely, with the design and screenwriting disciplines helping inform one another. -Michael French, Develop, April 2007 We've seen several books that promise to take you inside game design. A few of them have been excellent, but none are better than Deborah Todd's Game Design: From Blue Sky to Green Light. This book has the powerful ring of truth that can only come from experience (Todd's own, and that of the 30 expert game designers she interviews). Plus, it delivers the goods in well under 300 pages -- so you can devour it, learn from it, and still have time for an actual career. ... Even if you're already in the business, this stuff's superb. -Barnes & Noble, June 2007 Interviews with top game producers supplement the author's position as an award-winning designer and writer, with exercises and a puzzles checklist at book's end for maximum learning and reinforcement. Any college-level collection strong on games development needs this. -Midwest Book Review, June 2007 One of the better books that's been published about some of the processes involved in game development...[with] pacy, intelligent writing and clean design... this provides a good overview of subjects such as design, story and characterisation. -EDGE, May 2007 Covers the creative aspects of game design... Students, you'll get a pretty good overview by reading this book...Instructors, if you're teaching a practical game design course...this book will cover you. Professionals, [it's] worth a read just to see what others have to say on the subject... You should read this just so you have some experience backing you up (even if it's not your own). -teachingdesign.blogspot.org, September 2007 A K Peters is pleased to announce that Game Design has been selected as a finalist for the Game Developer Magazine's 2007 Front Line Awards, which anually recognize the year's best game-making tools in the categories of programming, art, audio, game engine, middleware, and books. Front Line award nominees represent the most innovative, user-friendly, and useful products from behind the scenes of the world's best video games. -Game Developer Magazine , November 2007 . . a remarkable insiders' look into the exploding, often chaotic world of video games, from blue sky to green light to the final boxed game on the shelf. Game Design is an invaluable resource for beginners and established pros alike! -Matt Costello, GXB Interactive, GXB Interactive, March 2007


Author Information

Deborah Todd is a veteran award-winning designer, writer, producer, and director in the interactive arena, with 14 published games and 20 published titles to her credit since 1991. She has worked with some of the industry's top publishers and Hollywood studios, including Disney Interactive, Disneyland, Fox, DreamWorks, Discovery Channel, MGM/UA, Columbia, Warner Bros., Nickelodeon, The Learning Company, Humongous Entertainment, Broderbund, Mindscape, Houghton-Mifflin, McGraw-Hill, Random House, and Steven Spielberg's Starbright Foundation. Her projects have garnered such awards as the ABA Book Sellers Choice New Media Award, the ComputEd Best Interactive Story Award, Child Magazine's Best Software of the Year Award, Parenting Magazine's Software Magic Award, and U.S. News and World Report's Top 12 Titles of the Year.

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