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Overview'Game Design for Teens' covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the 'for Teens' line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. It will help the reader create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create each component, who creates each portion, and why each is important. This book also examines game design theory as it applies to different game genres. Full Product DetailsAuthor: Les Pardew , Scott Pugh , Eric Nunamaker , Brent IversonPublisher: Cengage Learning, Inc Imprint: Premier Press Edition: New edition Dimensions: Width: 18.50cm , Height: 2.50cm , Length: 22.90cm Weight: 0.613kg ISBN: 9781592004966ISBN 10: 1592004962 Pages: 304 Publication Date: 30 September 2004 Audience: Young adult , Teenage / Young adult Format: Mixed media product Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of Contents1. What is Game Design? 2. What is a Game Designer? 3. The Design Document 4. The Game Idea 5. Creating the High Concept 6. Visualizing the Game 7. Designing Audio 8. Game Flow 9. Interface Design 10. Technical Design 11. Schedules and Budgets 12. Special Considerations Appendix A: Design DocumentReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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