|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Bob BatesPublisher: Thomson Learning Imprint: Course Technology Edition: 2nd edition Dimensions: Width: 18.90cm , Height: 1.90cm , Length: 23.30cm Weight: 0.773kg ISBN: 9781592004935ISBN 10: 1592004938 Pages: 450 Publication Date: 16 September 2004 Audience: General/trade , General Format: Paperback Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsPart I Design: 1. Getting to Yes 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part III Development: 10. Project Lifecycle and Documents 11. Managing Development Part IV The Business: 12. The Business 13. Breaking In Part V Conclusion: 14. The Hero s Journey Part VI Appendices: A. Project Documents B. Resources "Part I Design: 1. Getting to ""Yes"" 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part III Development: 10. Project Lifecycle and Documents 11. Managing Development Part IV The Business: 12. The Business 13. Breaking In Part V Conclusion: 14. The Hero""s Journey Part VI Appendices: A. Project Documents B. Resources" Author InformationIn 1989, Bob co-founded Legend Entertainment and served as its President until the company's 1998 sale to GT Interactive (now Atari). He continued as Legend's Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer's Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industry's bestselling books on game development, ""Game Design: The Art and Business of Creating Games"" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the ""Game Developer's Market Guide"" (Premier Press/Course PTR) and ""Game Design, Second Edition"". Tab Content 6Author Website:Countries AvailableAll regions |