Game Character Development with Maya

Author:   Antony Ward
Publisher:   Pearson Education (US)
ISBN:  

9780735714380


Pages:   832
Publication Date:   02 December 2004
Format:   Mixed media product
Availability:   Awaiting stock   Availability explained


Our Price $131.97 Quantity:  
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Game Character Development with Maya


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Overview

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!

Full Product Details

Author:   Antony Ward
Publisher:   Pearson Education (US)
Imprint:   New Riders Publishing
Dimensions:   Width: 18.90cm , Height: 4.30cm , Length: 23.60cm
Weight:   1.400kg
ISBN:  

9780735714380


ISBN 10:   073571438
Pages:   832
Publication Date:   02 December 2004
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

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Antony Ward has worked in the games industry for almost 12 years, for Infogrames/Atari and Electronic Arts as well as some smaller, more independent companies. Antony began his career as an artist working on 2D titles, but has grown over the years to become a lead artist, lead animator, and lead technical artist.

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