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OverviewFull Product DetailsAuthor: Maximilien DagoisPublisher: No Starch Press,US Imprint: No Starch Press,US Weight: 0.369kg ISBN: 9781718503908ISBN 10: 1718503903 Pages: 400 Publication Date: 28 October 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction PART I: GETTING STARTED Chapter 1: DMG Fundamentals Chapter 2: Assembly Language Chapter 3: DMG Toolchain Chapter 4: Introducing the Sample Template PART II: DMG ESSENTIALS Chapter 5: Graphics Overview Chapter 6: Graphics Assets Management Chapter 7: High-Level Features Chapter 8: Joypad Chapter 9: Audio PART III: ADVANCED DMG Chapter 10: Counter and Timer Chapter 11: Serial Communication Chapter 12: Advanced Graphics Chapter 13: Memory Bank Controller Chapter 14: Interrupts Chapter 15: Programming and Debugging Tricks PART IV: BEYOND THE DMG Chapter 16: Game Boy Color Chapter 17: Game Boy Printer Chapter 18: Super Game Boy Chapter 19: Going Further Appendix A: Instructions Appendix B: OpcodesReviewsAuthor InformationMaximilien Dagois has over 15 years of experience building graphics as a professional game developer. His credits include Final Fantasy XIV, Dragon Quest Builders, and Pokemon Ranger. Now an engineer at Google, he brings his passion for retro hardware and systems programming to a new generation of coders. He lives in Tokyo. Tab Content 6Author Website:Countries AvailableAll regions |
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