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OverviewFull Product DetailsAuthor: Colin Lankshear , Michele Knobel , Matthew FarberPublisher: Peter Lang Publishing Inc Imprint: Peter Lang Publishing Inc Edition: New edition Volume: 80 Weight: 0.370kg ISBN: 9781433144745ISBN 10: 1433144743 Pages: 238 Publication Date: 29 December 2017 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsMatthew Farber's book sheds a fascinating light on a dispersed group of educators who bring radical educational practices into conventional settings. More importantly, this book portrays how this small but effective global community supports one another, both personally and professionally, and provides the foundation required to integrate games-based learning into on-going coursework. For those new to games-based learning, Farber shows us how classroom learning can be transformed when educators work together to understand their students then design curriculum that speaks to their passions. -Barry Joseph, Associate Director for Digital Learning at the American Museum of Natural History Following a group of innovative tech-savvy teachers, Matthew Farber unearths a close-knit tribe of passionate educator-scholars actively using games in their classrooms. This community applies scholarly research on game-based learning to their own teaching and presents their results at academic conferences and teacher workshops. Farber's book introduces you to the teachers, the tools, and their techniques, and ties it together with current cutting-edge research. At the end of each chapter you'll find yourself excited to dive into an overflowing toolbox of techniques to try, games to play, and papers to read. Farber covers a vast landscape, pulling resources together and presenting them to you in a thorough and easy to follow format. Press start! -Mark DeLoura, Engineer, Game Developer, Former Senior Advisor for Digital Media in the White House Office of Science and Technology Policy Game-Based Learning in Action by Matthew Farber is an excellent and timely book. It offers fresh and imaginative solutions that are all too rare in charting the future of American education. By documenting an innovative tribe of remarkable teachers who have proven, compelling ways to use games to revolutionize twenty-first century teaching, learning and assessment, Farber has done the field a real service. Chock full of practical insights on ways to catalyze the `playful learning movement' the book delivers the passion, knowledge and `game plan' of the real heroes who can, if given a shot, transform America's classrooms. -Michael Levine, Founder and Executive Director of the Joan Ganz Cooney Center at Sesame Workshop If you want to become an expert on games for learning, I know no better way than Game-Based Learning in Action. It makes research accessible, and is full of thoughtful case studies on exemplary games as well as great advice about how to integrate all of it into a classroom. It is rare to find a book that is great for researchers, game designers, and teachers, but here it is! -Jesse Schell, CEO Schell Games, and Distinguished Professor of Entertainment Technology at Carnegie Mellon University Following a group of innovative tech-savvy teachers, Matthew Farber unearths a close-knit tribe of passionate educator-scholars actively using games in their classrooms. This community applies scholarly research on game-based learning to their own teaching and presents their results at academic conferences and teacher workshops. Farber's book introduces you to the teachers, the tools, and their techniques, and ties it together with current cutting-edge research. At the end of each chapter you'll find yourself excited to dive into an overflowing toolbox of techniques to try, games to play, and papers to read. Farber covers a vast landscape, pulling resources together and presenting them to you in a thorough and easy to follow format. Press start! -Mark DeLoura, Engineer, Game Developer, Former Senior Advisor for Digital Media in the White House Office of Science and Technology Policy Matthew Farber's book sheds a fascinating light on a dispersed group of educators who bring radical educational practices into conventional settings. More importantly, this book portrays how this small but effective global community supports one another, both personally and professionally, and provides the foundation required to integrate games-based learning into on-going coursework. For those new to games-based learning, Farber shows us how classroom learning can be transformed when educators work together to understand their students then design curriculum that speaks to their passions. -Barry Joseph, Associate Director for Digital Learning at the American Museum of Natural History If you want to become an expert on games for learning, I know no better way than Game-Based Learning in Action. It makes research accessible, and is full of thoughtful case studies on exemplary games as well as great advice about how to integrate all of it into a classroom. It is rare to find a book that is great for researchers, game designers, and teachers, but here it is! -Jesse Schell, CEO Schell Games, and Distinguished Professor of Entertainment Technology at Carnegie Mellon University Game-Based Learning in Action by Matthew Farber is an excellent and timely book. It offers fresh and imaginative solutions that are all too rare in charting the future of American education. By documenting an innovative tribe of remarkable teachers who have proven, compelling ways to use games to revolutionize twenty-first century teaching, learning and assessment, Farber has done the field a real service. Chock full of practical insights on ways to catalyze the 'playful learning movement' the book delivers the passion, knowledge and 'game plan' of the real heroes who can, if given a shot, transform America's classrooms. -Michael Levine, Founder and Executive Director of the Joan Ganz Cooney Center at Sesame Workshop Following a group of innovative tech-savvy teachers, Farber unearths a close-knit tribe of passionate educator-scholars actively using games in their classrooms. This community applies scholarly research on game-based learning to their own teaching and presents their results at academic conferences and teacher workshops. Farber's book introduces you to the teachers, the tools, and their techniques, and ties it together with current cutting-edge research. At the end of each chapter you'll find yourself excited to dive into an overflowing toolbox of techniques to try, games to play, and papers to read. Farber covers a vast landscape, pulling resources together and presenting them to you in a thorough and easy to follow format. Press start! (Mark DeLoura, Engineer, Game Developer, Former Senior Advisor for Digital Media in the White House Office of Science and Technology Policy) Farber's book sheds a fascinating light on a dispersed group of educators who bring radical educational practices into conventional settings. More importantly, this book portrays how this small but effective global community supports one another, both personally and professionally, and provides the foundation required to integrate games-based learning into on-going coursework. For those new to games-based learning, Farber shows us how classroom learning can be transformed when educators work together to understand their students then design curriculum that speaks to their passions. (Barry Joseph, Associate Director for Digital Learning at the American Museum of Natural History) Game-Based Learning in Action by Matthew Farber is an excellent and timely book. It offers fresh and imaginative solutions that are all too rare in charting the future of American education. By documenting an innovative tribe of remarkable teachers who have proven, compelling ways to use games to revolutionize 21st Century teaching, learning and assessment, Farber has done the field a real service. Chock full of practical insights on ways to catalyze the playful learning movement the book delivers the passion, knowledge and game plan of the real heroes who can, if given a shot, transform America's classrooms. (Michael Levine, PhD, Founder and Executive Director of the Joan Ganz Cooney Center at Sesame Workshop) If you want to become an expert on games for learning, I know no better way than Game-Based Learning in Action. It makes research accessible, and is full of thoughtful case studies on exemplary games as well as great advice about how to integrate all of it into a classroom. It is rare to find a book that is great for researchers, game designers, and teachers, but here it is! (Jesse Schell, CEO Schell Games, and Distinguished Professor of Entertainment Technology at Carnegie Mellon University) Author InformationMatthew Farber, Ed.D. is Assistant Professor in the Technology, Innovation, and Pedagogy Program at the University of Northern Colorado. His research is at the intersection of teacher education, learning technologies, and game-based learning. Dr. Farber has been invited to the White House, and he has been interviewed about games and learning by NPR, Fox News Radio, USA TODAY, and The Wall Street Journal. He is also an Edutopia blogger, a Certified BrainPOP Educator, and he is in the iCivics Educator Network. His first book, Gamify Your Classroom: A Field Guide to Game-Based Learning, Revised Edition features a foreword from USA TODAY's Greg Toppo. To learn more, visit: MatthewFarber.com. Tab Content 6Author Website:Countries AvailableAll regions |