|
![]() |
|||
|
||||
OverviewOne of the most challenging tasks in computer games is the generation of smooth, coherent, controllable movement. This enable us to synthesize worlds that are immersive and engaging. Worlds that are not just `visually attractive' but also move and change in an aesthetically pleasing manner. This textbook is designed to introduce the reader in a practical sense to the exciting topic of animation for use in virtual environments. Organized around the central concept of motion, the book includes numerous examples in the body of the text as well as showing limitations and engineering workarounds to common problems It is also one of the purposes of this book to introduce the reader to the development aspect of games and real-time interactive software. Full Product DetailsAuthor: KenwrightPublisher: Createspace Independent Publishing Platform Imprint: Createspace Independent Publishing Platform Dimensions: Width: 15.20cm , Height: 0.60cm , Length: 22.90cm Weight: 0.172kg ISBN: 9781523210688ISBN 10: 1523210680 Pages: 120 Publication Date: 01 January 2016 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |