Game AI Pro 360: Guide to Tactics and Strategy

Author:   Steve Rabin (Nintendo of America, Redmond, Washington, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367150945


Pages:   242
Publication Date:   25 September 2019
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game AI Pro 360: Guide to Tactics and Strategy


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Full Product Details

Author:   Steve Rabin (Nintendo of America, Redmond, Washington, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.635kg
ISBN:  

9780367150945


ISBN 10:   0367150948
Pages:   242
Publication Date:   25 September 2019
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

About the Editor About the Contributors Introduction 1 Tactical Position Selection: An Architecture and Query Language Matthew Jack 2 Tactical Pathfinding on a NavMesh Daniel Brewer 3 Beyond the Kung-Fu Circle: A Flexible System for Managing NPC Attacks Michael Dawe 4 Hierarchical AI for Multiplayer Bots in Killzone Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, and Hylke Kleve 5 Using Neural Networks to Control Agent Threat Response Michael Robbins 6 Looking for Trouble: Making NPCs Search Realistically Rich Welsh 7 Modeling Perception and Awareness in Tom Clancy’s Splinter Cell Blacklist Martin Walsh 8 Escaping the Grid: Infinite-Resolution Influence Mapping Mike Lewis 9 Modular Tactical Influence Maps Dave Mark 10 Spatial Reasoning for Strategic Decision Making Kevin Dill 11 Extending the Spatial Coverage of a Voxel-Based Navigation Mesh Kevin A. Kirst 12 Being Where It Counts: Telling Paragon Bots Where to Go Mieszko Zieliński 13 Combat Outcome Prediction for Real-Time Strategy Games Marius Stanescu, Nicolas A. Barriga, and Michael Buro 14 Guide to Effective Auto-Generated Spatial Queries Eric Johnson 15 The Role of Time in Spatio-Temporal Reasoning: Three Examples from Tower Defense Baylor Wetzel and Kyle Anderson 16 Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games Gijs-Jan Roelofs 17 Petri Nets and AI Arbitration Sergio Ocio Barriales 18 Hierarchical Portfolio Search in Prismata David Churchill and Michael Buro

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Author Information

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

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