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OverviewFull Product DetailsAuthor: Steve Rabin (Nintendo of America, Redmond, Washington, USA)Publisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.460kg ISBN: 9780367151157ISBN 10: 0367151154 Pages: 150 Publication Date: 25 September 2019 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsAbout the Editor About the Contributors Introduction 1 Infected AI in The Last of Us Mark Botta 2 Human Enemy AI in The Last of Us Travis McIntosh 3 Ellie: Buddy AI in The Last of Us Max Dyckhoff 4 Realizing NPCs: Animation and Behavior Control for Believable Characters Jeet Shroff 5 Using Queues to Model a Merchant’s Inventory John Manslow 6 Psychologically Plausible Methods for Character Behavior Design Phil Carlisle 7 Behavior Decision System: Dragon Age Inquisition’s Utility Scoring Architecture Sebastian Hanlon and Cody Watts 8 Paragon Bots: A Bag of Tricks Mieszko Zieliński 9 Using Your Combat AI Accuracy to Balance Difficulty Sergio Ocio Barriales 10 1000 NPCs at 60 FPS Robert Zubek 11 Ambient Interactions: Improving Believability by Leveraging Rule-Based AI Hendrik Skubch 12 Stochastic Grammars: Not Just for Words! Mike Lewis 13 Simulating Character Knowledge Phenomena in Talk of the Town James Ryan and Michael MateasReviewsAuthor InformationSteve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild. Tab Content 6Author Website:Countries AvailableAll regions |
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