Game AI Pro 3: Collected Wisdom of Game AI Professionals

Author:   Steve Rabin (Nintendo of America, Redmond, Washington, USA)
Publisher:   Taylor & Francis Inc
ISBN:  

9781498742580


Pages:   514
Publication Date:   22 June 2017
Format:   Hardback
Availability:   In Print   Availability explained
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Game AI Pro 3: Collected Wisdom of Game AI Professionals


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Overview

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Full Product Details

Author:   Steve Rabin (Nintendo of America, Redmond, Washington, USA)
Publisher:   Taylor & Francis Inc
Imprint:   Productivity Press
Weight:   1.140kg
ISBN:  

9781498742580


ISBN 10:   1498742580
Pages:   514
Publication Date:   22 June 2017
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.

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