|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Steven RabinPublisher: Apple Academic Press Inc. Imprint: Apple Academic Press Inc. Dimensions: Width: 19.10cm , Height: 3.00cm , Length: 23.50cm Weight: 1.360kg ISBN: 9781482254792ISBN 10: 1482254794 Pages: 578 Publication Date: 24 April 2015 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationSteve Rabin has been a key figure in the game AI community for over a decade and is currently a principal software engineer at Nintendo of America. After initially working as an AI engineer at several Seattle start-ups, he managed and edited seven game AI books in the Game AI Pro series and the AI Game Programming Wisdom series. He also edited the book Introduction to Game Development and has over two dozen articles published in the Game Programming Gems series. He has been an invited keynote speaker at several AI conferences, founded the AI Game Programmers Guild in 2008, and founded the Game Developers Conference (GDC) AI Summit, where he has been a summit adviser since 2009. Steve is a principal lecturer at the DigiPen Institute of Technology, where he has taught game AI since 2006. He earned a BSc in computer engineering and an MS in computer science, both from the University of Washington. Tab Content 6Author Website:Countries AvailableAll regions |