Game Addiction: The Experience and the Effects

Author:   Neils Clark ,  P. Shavaun Scott
Publisher:   McFarland & Co Inc
ISBN:  

9780786443642


Pages:   211
Publication Date:   13 May 2009
Recommended Age:   From 18 years
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Game Addiction: The Experience and the Effects


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Overview

An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

Full Product Details

Author:   Neils Clark ,  P. Shavaun Scott
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 15.20cm , Height: 1.10cm , Length: 22.90cm
Weight:   0.290kg
ISBN:  

9780786443642


ISBN 10:   0786443642
Pages:   211
Publication Date:   13 May 2009
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Table of Contents Preface (by Neils Clark)      1. The Digital Living Room      2. Media Experience and Real Illusion      3. Why They Play      4. Anatomy of a Game Addiction      5. Games Are Not Babysitters      6. The Road Ahead      Afterword (by P. Shavaun Scott)      Appendix A. Helpful Activities During the Process of Change      Appendix B. Learning the Lingo      Appendix C. Commonly Used Internet and Gamer Slang      Appendix D. Seeking Help in an Unfamiliar World      Chapter Notes      Bibliography      Index     

Reviews

a uniquely interactive/connective form of art and mediation...most stimulating...comprehensive, intricate, yet accessible survey will appeal to and engage all readers...highly recommended --<i>Choice</i>; should definitely be read by a wide range of folks who are interested in knowing a bit more about where gaming now sits amid general electronic culture...probably the most important work yet written on the subject of habitual gaming...a wealth of information...straight-forward, well-constructed...points out that the problems of excessive gaming...probably the best set of resources on this topic that is available to us at the moment...pick up this book, arm yourselves with Clark and Scott's research...a practical and sensible starting point to understanding a subject that is going to loom ever larger in all our lives. --<i>RockPaperShotgun</i>; Clark and Scott have blasted out a reasoned, hard-hitting account of video gaming that is both authoritative and non-judgmental. Their first-hand perspective yields useful information along with a powerful message about the potential and the peril inherent in our--and our children's--growing dependence on the satisfactions of virtual worlds. Anyone who can still think deeply will do so after reading this book! --Jane M. Healy, Ph.D. Educational psychologist and author of <i>Failure to Connect: How Computers Affect Our Children's Minds and What We Can Do About It.</i>


a uniquely interactive/connective form of art and mediation...most stimulating...comprehensive, intricate, yet accessible survey will appeal to and engage all readers...highly recommended --Choice; should definitely be read by a wide range of folks who are interested in knowing a bit more about where gaming now sits amid general electronic culture...probably the most important work yet written on the subject of habitual gaming...a wealth of information...straight-forward, well-constructed...points out that the problems of excessive gaming...probably the best set of resources on this topic that is available to us at the moment...pick up this book, arm yourselves with Clark and Scott's research...a practical and sensible starting point to understanding a subject that is going to loom ever larger in all our lives. --RockPaperShotgun; Clark and Scott have blasted out a reasoned, hard-hitting account of video gaming that is both authoritative and non-judgmental. Their first-hand perspective yields useful information along with a powerful message about the potential and the peril inherent in our--and our children's--growing dependence on the satisfactions of virtual worlds. Anyone who can still think deeply will do so after reading this book! --Jane M. Healy, Ph.D. Educational psychologist and author of Failure to Connect: How Computers Affect Our Children's Minds and What We Can Do About It.


Author Information

Neils Clark is a lecturer at the University of Washington, and has previously lectured at DigiPen. His work has been published in the journal Games & Culture, and he has been invited to speak at events such as Games for Health, Serious Play and PAX West. Most recently he presented research exploring community engagement in eSports and video game livestreaming. P. Shavaun Scott is a psychotherapist in both California and Oregon. In her 30-year-career she has assisted thousands of clients who have been victims or perpetrators of violent crime. She has been a member of multidisciplinary treatment teams in behavioral health agencies and has worked as a therapist in forensic programs with the criminally insane. She is passionate about violence prevention.

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