|
![]() |
|||
|
||||
OverviewThe perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The emphasis is on the social, cognitive, emotional, creative and active dimensions of the human actor. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of ""interaction design"" covers this broader range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. Many of these new elements can be found to be successful and established in other fields, such as information systems development and industrial design. This volume will be of considerable value to those seeking innovative and developing perspectives upon both designing and ensuring effective interaction between humans and technology. Full Product DetailsAuthor: A. Pirhonen , H. Isomäki , C. Roast , P. SaariluomaPublisher: Springer London Ltd Imprint: Springer London Ltd Edition: Softcover reprint of hardcover 1st ed. 2005 Dimensions: Width: 15.50cm , Height: 1.20cm , Length: 23.50cm Weight: 0.395kg ISBN: 9781849969192ISBN 10: 1849969191 Pages: 216 Publication Date: 13 October 2010 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: Out of stock ![]() The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsIntroducing the challenges of future interaction design.- The value of the novel in designing for experience.- A human-centred perspective on interaction design.- Incorporating self into web information system design.- Explanatory frameworks for interaction design.- Toward the analysis of the interaction in the joint cognitive system.- To simulate or to stimulate? In search of the power of metaphor in design.- Designing ubiquitous computer-human interaction: The case of the connected family.- Older adults: Key factors in design.- Society of mixtangibles.- Digital jewellery as experience.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |