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OverviewLearn to create network games from start to finish with 'Fundamentals of Network Game Development.' Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections'design, design and development, and development'the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. 'Fundamentals of Network Game Development' provides you with the foundation you need to create professional-caliber network games. Full Product DetailsAuthor: Guy Lecky-ThompsonPublisher: Cengage Learning, Inc Imprint: Charles River Media Edition: New edition Dimensions: Width: 19.10cm , Height: 2.80cm , Length: 23.60cm Weight: 0.817kg ISBN: 9781584505570ISBN 10: 1584505575 Pages: 336 Publication Date: 01 September 2008 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsIntroduction. 1: The Challenge of Game Networking. 2: Types of Network Games. 3: Putting Game Networking Technology to Work. 4: A Comparison of Network Game Types. 5: Creating Turn-by-Turn Network Games. 6: Creating Arcade and Massively Multi-player Online Games (Real-Time). 7: Improving Network Communication. 8: Removing the Cheating Elements. 9: Testing Network Games. 10: Network Programming Primer.ReviewsIntroduction. 1: The Challenge of Game Networking. 2: Types of Network Games. 3: Putting Game Networking Technology to Work. 4: A Comparison of Network Game Types. 5: Creating Turn-by-Turn Network Games. 6: Creating Arcade and Massively Multi-player Online Games (Real-Time). 7: Improving Network Communication. 8: Removing the Cheating Elements. 9: Testing Network Games. 10: Network Programming Primer. Author InformationGuy W. Lecky-Thompson is an experienced author in the field of video game design and software development, whose articles have been published in various places, including Gamasutra and the seminal Game Programming Gems. He is also the author of Infinite Game Universe: Mathematical Techniques;Infinite Game Universe, Volume 2: Level Design Terrain, and Sound; and Video Game Design Revealed. Tab Content 6Author Website:Countries AvailableAll regions |
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