Fundamentals Of Game Development

Author:   Heather Maxwell Chandler ,  Rafael Chandler
Publisher:   Jones and Bartlett Publishers, Inc
ISBN:  

9780763778958


Pages:   381
Publication Date:   16 May 2010
Format:   Paperback
Availability:   In Print   Availability explained
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Fundamentals Of Game Development


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Overview

Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

Full Product Details

Author:   Heather Maxwell Chandler ,  Rafael Chandler
Publisher:   Jones and Bartlett Publishers, Inc
Imprint:   Jones and Bartlett Publishers, Inc
Dimensions:   Width: 17.80cm , Height: 1.80cm , Length: 22.60cm
Weight:   0.624kg
ISBN:  

9780763778958


ISBN 10:   0763778958
Pages:   381
Publication Date:   16 May 2010
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Author Information

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series. Rafael Chandler has written or co-written several video games, including U-Wars, SOCOM4, MAG, SOCOM: Fireteam Bravo 3, SOCOM: Confrontation, Ghost Recon 2, and Rainbow Six: Lockdown. He is the author ofThe Game Writing Handbook, which was a finalist for the 2007 Game Developer Front Line Awards, and he has written articles for Gamasutra, GameDev.net, the IGDA Game Writer's Quarterly, and Writer's Digest magazine. Chandler has been a speaker at the Game Writers Conference, the Russian Game Developers Conference, and the Montreal International Game Summit. For more information, please visitwww.game-writing.com.

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