Fundamentals of Game Design

Author:   Ernest Adams
Publisher:   Pearson Education (US)
Edition:   3rd edition
ISBN:  

9780321929679


Pages:   576
Publication Date:   31 December 2013
Format:   Mixed media product
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Fundamentals of Game Design


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Overview

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Full Product Details

Author:   Ernest Adams
Publisher:   Pearson Education (US)
Imprint:   New Riders Publishing
Edition:   3rd edition
Dimensions:   Width: 18.50cm , Height: 2.80cm , Length: 23.10cm
Weight:   0.960kg
ISBN:  

9780321929679


ISBN 10:   0321929675
Pages:   576
Publication Date:   31 December 2013
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers' Association.

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