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OverviewNow in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. Full Product DetailsAuthor: Ernest AdamsPublisher: Pearson Education (US) Imprint: New Riders Publishing Edition: 3rd edition Dimensions: Width: 18.50cm , Height: 2.80cm , Length: 23.10cm Weight: 0.960kg ISBN: 9780321929679ISBN 10: 0321929675 Pages: 576 Publication Date: 31 December 2013 Audience: College/higher education , Tertiary & Higher Education Format: Mixed media product Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationErnest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers' Association. Tab Content 6Author Website:Countries AvailableAll regions |